1. DEFINITIONS
a. Root concept
Loosely, fun is the engagement of an identity in any improvisational
choreography intended to create life affirming or humorous emotion in
oneself and one's social environment, as opposed to deliberate choreography
to achieve a practical purpose. Due to the limits of maintaining an
identity, it is always bounded by symbiotic familiarity or by a clearly
defined technical pursuit, or both. A creature or person lacking either is
refered to as feral or wild or savage.
Symbiotic familiarity is the only anchor for fun for a newborn, but,
with the discovery of fictitious technical pursuits (domestication),
alienated fun becomes possible, and generally dominates, due to being far
more robust.
The emotional effect of a given pursuit is apparently achieved through
mental echoes unique to each individual and not innate in the pursuit. A
pursuit such as group musical improvisation can be abject misery for one
person and heaven for another. A radical shift of identity can equally
radically change what someone feels as fun and significantly broaden or
narrow the term for them.
Most people keep a very narrow idea of the word fun, referring only to
what they pursue or referring only to what they dislike about other people's
life interests. But, taking everyone into account, the actual range is
huge. Nearly every human activity has someone that speaks of it as being
fun, and most have someone else who says that having fun that way is
twisted or evil.
Fun is an antidote to the listless emotional condition common to any
sentient creature in an overtly dependent or imprisoned condition. Many
people consider fun to be morally dubious unless in such a context.
Unchecked listlessness has resulted in the death of captured animals and
babies of all sorts, apparently from a lack of spontaneous breathing. Thus
the deliberate invention and arranging of fun has become essential to any
concept of child raising and dog ownership, and often figures in success
stories of large businesses, zoos and prisoner management.
Grimness or the opposite of fun takes three forms in common
conversational use:
1. any overt actual focus on achieving a technical result
2. creative liberty to a degree that emotional health becomes as
unintentional and unconscious as one's heartbeat
3. any technical focus that consistently results in the creation of life
denying or grim emotion
Since any socially linked technical pursuit creates emotion to some
degree, and nearly all common technical focus is socially linked, the
establishment of values about fun or grimness, and the management of fun,
appear to preoccupy virtually everyone, even some toddlers. Unfortunately,
direct verbal discussion of the topic is generally far too emotionally
volatile to be reasoned, so those who carefully ponder the nature of fun
nearly always do so privately and rarely produce any obvious verbal result.
b. Feminine model
(Note: What follows is a man's description)
The term fun as expressed in conversation by women appears to always
imply a self-absorbed sensory focus and no awareness of real danger or
accountability to others. Thus fun becomes synonymous with enjoyment, such
as sharing well rehearsed singing or dance, receiving a meal or massage
from a formal stranger, riding a very reliable vehicle without immediate
regard for destination, reading a story alone or not, random encyclopedic
conversation, or watching someone struggle with something unimportant.
Women also appear to refer to actual focus on a particular technical
achievement as being the opposite of fun but a necessary part of life, and
genuine creative liberty as being criminal or self-destructive. They also
appear to assume that no one would ever independently choose to engage a
non-essential technical focus that consistently created life denying or grim
emotion, or resulted in a complete absence of all emotion.
c. Masculine style
The term fun as expressed by men generally refers to deliberate action
or technical control in a dangerous or unfamiliar context, with other
people overtly involved in a mutually accountable way. Masculine fun always
carries an element of divine awe, related to striving in some way or
discovery of the astounding or unknown, such as driving too fast for
conditions, viewing nude pictures, engaging high speed intellectual
conversation, handling explosives or dangerous equipment, reading about
bizarre inventions or political intrigues, building something never seen
before, grandstanding in some way, looking for lost treasure, listening to
intense entrancing sounds while drugged, speedy release of sensual passion,
computer programming, or vanquishing of a legitimate scapegoat.
Men relate to complete creative liberty as the opposite of fun, focusing
on liberty as harmless but evocative of responsibility in a divine sense.
Men are disheartened and horrified by people with actual single-minded
focus on a single technical result, as if they have become robots or
insects. Most men in technological societies have some technical focuses
they have independently taken interest in which overtly create life
denying or grim emotion in everyone involved. The focuses are often hobbies
or subjects of intellectual study. Significantly, men in poorer societies
or subcultures tend to avoid focus that makes a grim vibe unless
consistently coached that way by someone else. Though men will recognize
delight associated with certain activities, no man appears to notice emotion
actually being created or destroyed.
d. Denial mode
Some people believe that life-affirming emotion occurs entirely without
human initiative, and so they don't refer to the creation of it as fun but
instead refer to the feelings as serious, in the same class as defecating.
Some people also relate likewise to humor in non-verbal form, such as
giddiness about a project. Deeply religious people and emotionally immature
people often take this outlook on fun.
Inevitably, uninvolved observers are still inclined to refer to the
activity of those people as fun for them all the same.
e. Legislative concept
Governments tend to consistently outlaw or regulate what men call fun,
tending to intensify the divine awe potential of their fun, and pay for
infrastructure to support what women call fun, making it safer and easier
to achieve. Governments appear open to anyone's use of the term fun as
valid.
f. As a definition of childhood
Many women define the end of childhood as the end of fun, and consider
that children are owed by society a period of unaccountable sensory fun.
Men who give the idea any consideration have an opposite view, that the
best fun begins with independence. Either way, childhood can be defined by
fun.
g. As the defining element of passion
Any person, device, institution or location that appears to overtly
facilitate or destroy uncompromised fun for someone, becomes, for them,
associated with life affirmation and light-heartedness, inspiring passionate
devotional relationship or serious loathing.
Facilitating or trashing fun for someone can be an unintended side
effect, as with a kitten appearing cute to an unnoticed observer, or
deliberate as with the United States declaration of independence. For many
people this kind of interactive humorous life affirmation is the defining
element of all love feelings. The article about love expands on this.
Unfortunately, the spontaneous response to feeling passionate often
comes out bizarrely inappropriate. Passion is frequently embarrassing or
confusing for the passionate person, inspiring a brutal reaction to both
delight and loathing. Even when passion feels fun it can inspire a person
to launch a barrage of oppressive demands. Oddly, a lot of harsh responses
to feeling passionate, such as scolding and whining, are traditional in a
particular family or culture, those involved defining the response as
positive interest even though they all feel rotten. Many people speak about
this as a normal cost of having fun and of having relationships with other
people at all, though modern intimacy appears to be tending towards briefer
and politer association, often in hope of finding more friendly passion.
There is no catch-all term in English for negative passion. It is a
subject of exhaustive study even for otherwise mindless people. Loathing,
hatred, anger, vengefulness, disgust, contempt, abhorrence, fear,
repugnance, vehemence and antipathy are all words used in conversation to
describe it. Even the word passion generally means the negative. Few people
show success at embracing love without losing kindness. The inspiration to
deliberately help someone else in their pursuit of fun does arise, but quite
often with a backlash of jealousy if the help suceeds. To prevent this a
lot of people avoid all deliberateness with other people's fun, preferring
reliance on luck and private prayer to make a world that has love
happening, speaking about it fatalistically if their life has been loveless
for quite a while.
Long term love appears to always be deliberate though. Talking with the
few people who clearly have some measure of old love inevitably includes
stories of overtly making magic happen for the others.
h. As the defining element of play
Play is fun with a fictitious technical focus or a deliberate
choreographic boundary. The first requires the allocation of energy without
a genuine payoff and the second requires at least one sponsoring individual
who remains left out, so play is a compromise that most people and all wild
animals abandon at some point in their lives. Play is also the only form of
fun that gets mainstream academic recognition and study, due to so many
people being cast into the role of sponsoring it, forced to focus on it
without being in it.
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