5. SIGNIFICANT CULTURAL ANOMALIES
a. Third world cultures
Poorer countries often inspire stories of striking childlike
light-heartedness in expressions of fun, perhaps due to having less
materials and territory to inspire jealousy and worry, and more opportunity
for emotional maturation due to lack of privacy.
b. Internet
The internet has made possible a very complex world of contact similar
to a society but where personal images can be entirely fictitious and
emotional feedback is near impossible to be accurate about. Many people
have found new wonder in the sea of imagination that has resulted, and have
no more concern about the genuineness involved than they would about a dime
store novel. Refereeing the emotional craziness that sometimes erupts has
proved fairly workable, providing another kind of noble mission for people
who need one.
The lust to publish and get feedback has proved huge, now that the cost
is trivial. Likewise the offering for sale of oddball items has become so
easy and cheap that the garage sale spirit has taken on full time potential.
Commerce can now be played with at a whole range of skill levels and almost
anything can be called a real offering for sale, making almost anyone able
to find a way in.
Internet gaming, searchable public journaling and access to forbidden
literature have created new delight as well, allowing experiential and
educational opportunity to broaden the general range of common wisdom.
c. Solitary fun
Having fun alone is perhaps a contradiction but in modern societies it
may be more common than shared fun. While actual psychic solitude results
in the complete disappearance of emotion, a solitary guided or lucid dream
can evoke quite as meaningful and intense emotion as a physically shared
event, with much less limits on the details, and generally lower cost.
Accuracy relative to the shared world may be compromised in unexpected
ways, but for recreational fun that usually matters little.
The wonder of religious hallucination is only accessible through
watching from the boundary of emotional void that solitary fun facilitates,
so many men are inspired to design intense solitary meditations for
themselves like hang gliding or sitting staring at a wall.
d. Violent social traditions and sports
Many people find emotional fulfillment or delight in a vanquishing of
another aspiring spirit. While logically this seems emotionally impossible,
by establishing an illusory class or group identity that is completely
emotionally disconnected from the opponent, a player can maintain genuine
enthusiasm throughout a competitive encounter.
Many modern people have no group identification, even to their nation,
and so are unable to have fun in a harsh encounter. Cultures that involve a
lot of this kind of fun inevitably shake down traditions of what is called
fair play related to their styles of combativeness, to prevent the fading of
interest in the sharing or a social evolution into complete heartlessness as
with the Easter Island civilization.
People without a capacity to group identity are an important nuisance in
most societies, spoiling competitive fun for others merely with their
presence, inspiring development of choreographic separation using buildings
and traditions of formality. Many street people and religious aspirants are
troublesome this way for socially or financially competitive environments,
or family groups that enjoy skirmish of one kind or another.
e. Hunting
Having fun through an attempt to kill is a minority interest, but well
accepted in nearly all societies. Like with competitive fun, hunting
inspires conversation about fair play and acceptable classes to pursue and
kill but few hunters seems very serious about what anyone else actually
does unless another person might accidentally get hit.
Most hunters seem to suggest in conversation that hunting is, to them, a
basic human skill, essential to civilization and essential to survival in a
sudden food shortage. Most women appear completely unimpressed with the
idea. In most aboriginal cultures virtually every man learns to hunt animals
and many learn to hunt people; and virtually no women even watch or talk
about it and the women obtain most of the calorie base. Some modern women
have shown more interest, particularly in the recent years. Most modern men
have no interest at all and some even oppose the idea.
To adopt a technically defined group identity as with a nation or a race
has been normal for nearly every conceptual identity for most of recorded
history; though perhaps because history is generally recorded by those
people. Hunting, though, does not appear to depend on group identity.
Apparently many, maybe even most, aboriginal hunters overtly relate to their
prey, whether human or animal, as being psychically linked with them as a
kind of kin but in a hierarchy that includes killing. Many modern men
express a trend towards that as well and undoubtedly someone with a
character based identity could only relate to a hunt that way.
With the world ecosystem showing signs of disaster and the human
population getting so inclined to trade and travel worldwide, the clearly
understood and shared cold-blooded group identity is getting more and more
unstable among the general run of men, without apparently reducing the
emotional drive to hunt and eat animals, and engage in human predation. The
drive may be genetic and never actually rooted in ideas. That is to say,
ideas may be able to destroy the drive to hunt but may have nothing to do
with creating it.
Because of this primal aspect the discussion of hunting often involves a
suggestion of basic spiritual exploration, that death compels some kind of
deep integrity with the universe. Some farmers speak of farming the same
way; particularly if they have livestock.
f. Use of machines
The modern cultures have gone machine crazy, as much for fun as profit,
and from the view of those not using a particular kind of machine even the
industrially financed ones are operated for fun, at least at first. The
industrial imagination has created a new kind of tedium, but most people in
monotonous mechanical jobs nevertheless look as though they are in some
kind of divine trance while working, and those few that are articulate
describe their work that way, with apparent sincerity. Mechanical skill
developed over a long period takes on an almost magical quality. Typing 60
words a minute seems not actually possible, and throwing a horseshoe onto
the opposite post thirty times in thirty attempts one would think only
happens in the movies.
The more recent years have grown somewhat frustrating for machine fun,
due to continual innovation. Someone who was a divine mechanic in their
youth or learned cutting edge computer programming and then did something
else for twenty years is suddenly a complete novice. The term Luddite
refers to someone frustrated this way, their divine skill rendered
worthless by the march of unnecessary innovation.
Significantly, the repair of machines, that was such a major expression
of machine fun in the past, is becoming relegated to expensive antiques
only. The real world changes machinery so fast that most important
breakdowns occur after the item has been superceded anyway, with the new
improved replacement frequently costing less than the repair would have
cost and quicker to obtain; but requiring a whole new round of learning how
to operate it. Many new machines are not even possible to repair, at any
cost.
One could very well argue that all innovation is fairly unnecessary and
perhaps tragic. Many older people keep their personal lives linked to the
machines of the past. Many hobbies involve learning old fashioned skills in
textile production or cooking or woodworking.
But just as many people speak with excitement about the latest new
widget that will level the playing field some more in social and economic
competition, and open new avenues for novelty in whatever aspect of life it
gets used in.
g. Anarchist fun
Political opposition to a faceless authority often evolves into a sport
or playful social expression when adopted by women and children. Many
nursery rhymes originated as politically expressive songs, such as Yankee
Doodle and Ring around the Rosey, with the meaning faded completely away.
In recent years the internet has facilitated a proliferation of
international association sidestepping government oversight entirely, easing
the creative paralysis that inspires attacks on regular authority.
h. Commercial development
Fun for a fee has spread in cultural scope in the last century, except
in cultural sharing between people who know each other. Wealthier societies
generally embrace the use of commercial fun as a device for pacifying or
emotionally linking members who would otherwise have to be incorporated
through violence.
Parents who can afford it embrace commercial seduction for control of
children to replace the belligerence and violence that is normally necessary
in ambitious societies. Unfortunately, the use of seduction has not
improved the nihilism and delinquency record of tightly supervised children.
i. Utopian experiments
Due to emotional explosiveness that fun can inspire in bystanders, a
considerable amount of imagination has gone into utopian social experiments
that redirect aspiration to have fun or design new opportunities for fun in
ways prohibited in the originating society.
New religious movements may have this kind of angst as a major component
of their success.
The British invasion of America involved many utopian ideas, such as the
predatory "manifest destiny" and the California gold rush, though
significantly with a long term result of general estrangement in American
neighborhoods that have no compensating ethnic dominance.
j. Fun as medicine
Though double-blind research has only established that friendly
association is medicinally helpful, a lot of anecdotal evidence supports
the use of fun as medicine. Some even theorize that fun in some form is
essential to all medical recoveries.
k. Poisoning oneself for fun
Deliberate creation of handicap in oneself is oddly common in nearly all
cultures, inspiring much derisive discussion among non-participatory
observers. Many modern cultures have even used laws against specific forms
of handicap, such as use of religious drugs, to suppress cultural mixing.
Some cultures require universal handicap of one kind or another, such as
a 40 hour work ethic or marijuana use, as an apparent form of cohesion.
Tightly supervised children often discover that a temporary handicap
from glue sniffing or falling out of a tree can ease the harshness of the
police effort focused on them. Alcoholism appears to be largely motivated
this way, as an escape from the inner policeman.
l. Other people's children
Though child raising looks quite attractive, from the outside, as a
source of fun, the reality is usually a stiff compromise at best. But other
people's children often prove to be a great opportunity in the right
supportive situation. Though children are generally fairly lame as workers,
they appear to be open to calling any lively focus fun if an associated
adult calls it that. They are far easier to boss around in pageantry than
adults, and are far more tolerant of vicious outbursts or gross stupidity of
any sort. Mistreating children does appear to backfire eventually, but if
the option to abandon them at that point is available then that is not
necessarily a disincentive. Since most parents are quite abusive, an
outsider poisoning their child's equilibrium will likely go unnoticed.
Genuinely friendly engagement with children generally fails without a
strong trusting familiarity, so grandparents or similarly tribal
associates seem to be the only people able to be kind and happy with
children.
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